How Noah Bonnett Produces TV’s Next Big Format of Game Show Hits
Behind the bright lights and familiar faces of classic game shows lies a world of intricate planning, relentless experimentation, and high-stakes creativity. While hosts like Pat Sajak and Alex Trebek capture the spotlight, it’s figures like Noah Bonnett—executive producer and creative strategist—who shape what audiences experience on screen. Bonnett’s journey reveals the blend of vision, resilience, and leadership required to craft the next enduring TV format. So what does it take to rise behind the scenes and potentially create the next Jeopardy or Wheel of Fortune?
The Hidden Complexity of Game Show Production
Producing a game show demands far more than a few clever questions and an engaging host. The executive producer acts as the ringmaster, orchestrating everything from game design and contestant casting to live production logistics. In many ways, the control room becomes a laboratory, where rules, puzzles, and show elements are tested and perfected, sometimes right up to taping. The gold standards—programs like Jeopardy and Wheel of Fortune—set a high bar for pace, consistency, and audience involvement. Achieving this balance requires a rare mix of managerial skill, analytical thinking, and a creative spark that can make competitions exciting to both play and watch.
Noah Bonnett’s Path to the Producer’s Chair
Noah Bonnett did not follow a standard route into television. He majored in political science at Washington University in St. Louis, setting his sights on law school. Yet, a summer spent in his family’s metal recycling business convinced him the path wasn't right. Seeking new experiences, Bonnett moved to Los Angeles, drawn by the city’s energy and inspired by an older brother already working in entertainment. With no TV internships or production experience, he relied on initiative—responding to job listings and sending honest, personality-filled cover letters. A missed job at Comedy Central led to a referral, and eventually to an assistant position at Sony’s unscripted television department, where he first observed the fast-paced world behind the scenes.
Climbing the Ladder—From Assistant to Executive Producer
Bonnett’s ascent in the industry followed a classic trajectory, marked by tenacity and a willingness to learn each rung of the ladder:
- Assistant: Observing industry veterans and internal dynamics, reading trades, and absorbing the business landscape.
- Writer’s Assistant: Handling on-screen text, scorekeeping, and helping judge contests during tapings.
- Segment and Challenge Producer: Shaping individual games, managing logistics, and working closely with talent.
- Supervising and Co-Executive Producer: Overseeing larger portions of production, refining show formats, and leading teams.
Throughout, Bonnett leaned on organization, a knack for working with people, and a passion for experimental “tweaking.” A pivotal moment came with advice from a mentor, who suggested he would thrive overseeing writers rather than limiting himself to content creation. This encouragement fueled his focus on leadership and overall show vision.
Crafting and Selling a Game Show
The journey from idea to broadcast is methodical and collaborative. Bonnett’s process involves several critical steps:
- Generating Ideas: Drawing inspiration from compelling hooks, real-world observations, or licensed intellectual property (such as toys or games).
- Brainstorming and Refining: Developing the show’s structure, rules, and emotional arc.
- Playtesting: Trying out concepts informally with friends, family, or colleagues to gauge engagement and playability.
- Pitch Preparation: Designing an in-person pitch—often having buyers play the game to experience its energy firsthand.
- Adapting for Format: Considering the difference between syndication (daily, daytime audiences) and network series (weekly, broader demographic focus).
A tangible example is 20Q, a game show Bonnett developed based on a popular Mattel toy. After optioning the rights, he built a format, produced a pilot, and eventually sold it to Game Show Network, with Cat Deeley as host. The show only ran for one season in the US but sold into several international markets, demonstrating the potential reach of a well-crafted concept.
The Executive Producer’s Role—Managing People and Production
An executive producer’s days are packed with decision-making, problem-solving, and people management. Bonnett’s responsibilities span the full arc of production: casting, hiring department heads, overseeing set design, managing budgets, supervising rehearsals, and guiding post-production editing.
Pre-production is particularly intense, with live run-throughs to test and refine every aspect of the game. The week before taping is often the most stressful, as last-minute tweaks carry high stakes. Bonnett emphasizes the importance of strong collaborators, continuous follow-up, and a team culture that encourages innovation. “You have to surround yourself with the best people, inspire them, and keep the environment fun and productive,” Bonnett notes.
Navigating the Evolving Game Show Industry
The industry itself continues to evolve, shaped by new viewing habits, digital technology, and the globalization of content. Bonnett, who prefers the variety and autonomy of freelance work over a permanent staff job, relies on word-of-mouth, agent representation, and his professional network to find new projects. Agents play a pivotal role, connecting producers to opportunities and helping to package creative teams. Many formats are now designed with international adaptations in mind, and Bonnett’s consulting work on shows like Bet on Your Baby has taken him to production sets around the globe.
When talking about the future development of the industry, we cannot fail to mention the digital environment. Today, a large number of different game shows are appearing online, including Crazy Time, Monopoly Big Baller, and Funky Time. One of the most popular games is Funky Time, thanks to its bright graphics and big winnings. There are even special information sites that offer a detailed overview of the game and an up-to-date selection of platforms that offer it. For example, one of the most visited such resources today is https://funkytimegame.org/.
Despite shifting media landscapes, game shows remain a vital and adaptable genre. Bonnett’s optimism about the future is rooted in the enduring appeal of well-constructed formats and the universal enjoyment of competition. “Game shows have been around since the days of radio. They’re classic,” Bonnett observes. As the industry seeks its next breakout format, the timeless challenge remains: blend innovation with tradition to create the next beloved fixture on screens worldwide. The laboratory is open, and for producers like Bonnett, the next big breakthrough may only be a brainstorm away.